ID | Name | Photo | Base Stats | Description |
---|---|---|---|---|
0 | Rock | Hp:20 Att:17 Def:19 Exp:8 | Basic space rock. Can't shoot, has low defense/attack, and moves in a linear trajectory. Small rocks are level 1-14, mid-size rocks are level 15-34, large rocks are level 35 and up. | |
1 | Brisker | Hp:8 Att:21 Def:18 Exp:7 | Small fighter plane. Moves quickly and uses many different movements. Shoots slowly and has extremely low defense. Can usually be defeated with one hit. | |
2 | Blok | Hp:40 Att:30 Def:45 Exp:25 | Defensive cube. High defense and attack, but can't shoot. Generally used to block areas the player should not be able to access. Found only in space stages. | |
3 | Quill | Hp:20 Att:32 Def:22 Exp:21 | Sharp dart. Deals double damage on impact, but can't shoot. Has high speed and low defense. | |
4 | Ardorus | Hp:50 Att:30 Def:25 Exp:37 | Medium attack ship. Fires rapidly and often aimlessly. Has high Hp and low defense. | |
5 | Regalant | Hp:80 Att:40 Def:40 Exp:94 | Heavy attack ship. Fires fast and accurate bullets. Has high attack, high Hp, and high defense. Hovers around for a long period of time before moving on. | |
6 | Therrian | Hp:45 Att:30 Def:35 Exp:35 | Persistent attack fighter. Chases the target attempting to cause impact damage. Shoots rarely. | |
7 | Turret A | Hp:46 Att:37 Def:31 Exp:53 | Land based gun turret. Fires quickly, but cannot shoot backwards. Has high attack and defense. Often accompanied by breakers. | |
8 | Turret B | Hp:46 Att:38 Def:30 Exp:53 | Space/Ocean based hovering gun turret. Fires quickly, but cannot shoot backwards. Has high attack and defense. Often hidden behind bloks or strong rocks. | |
9 | Linker | Hp:45 Att:32 Def:28 Exp:25 | Spiraling space debris. Slides toward target slowly attempting to deal impact damage. Can't shoot, but causes double damage on impact. | |
10 | Breaker | Hp:25 Att:29 Def:30 Exp:22 | Land based gun turret. Fires slowly, but is often in large groups which create large bullet swarms. | |
11 | Gravel | Hp:24 Att:33 Def:21 Exp:17 | Swarming small fighter. Can't shoot, but will often charge at target and deal double damage on impact. | |
12 | Prang | Hp:30 Att:42 Def:30 Exp:19 | Space bomb. Explodes after several hits, damaging nearby targets. Red debris stars will cause bloks and other prangs to explode on impact. | |
13 | Ark | Hp:46 Att:30 Def:30 Exp:56 | Medium gunship. Flies down and fires arcs of bullets. Has high Hp. Usually accompanied by another ark. | |
14 | Astraphant | Hp:40 Att:35 Def:30 Exp:50 | Lightning cloud. A blob of lightning that flies across firing ray bullets. Fires quickly but randomly. | |
15 | Nitro | Hp:25 Att:35 Def:23 Exp:20 | Tiny attack tank. Rolls across land stages toward player. Fires medium speed bullets about once per second. Often attack in large groups. | |
16 | Valiant | Hp:68 Att:40 Def:42 Exp:90 | Fast attack ship. Avoids player's direct line of fire. Shoots balls of energy that bounce off walls for a few seconds. The projectiles are of the Laser type, regardless of the ship's type. | |
17 | Plastron | Hp:34 Att:40 Def:22 Exp:24 | Shelled fighter. Flies downward in a protective shell that only opens when the player is nearby. Fires two shots on opening. | |
18 | Turret C | Hp:60 Att:35 Def:42 Exp:55 | Land based gun turret. Remains closed for a few seconds before opening and firing waves of Plasma in all directions. Attacks are Plasma based regardless of the turret's type. | |
19 | Turret D | Hp:60 Att:35 Def:42 Exp:55 | Land based gun turret. Sprays a constant stream of plasma while slowly turning 360 degrees. Attacks are Plasma based regardless of the turret's type. | |
20 | Beacon | Hp:50 Att:26 Def:32 Exp:41 | Magnet laser ship. A small, slow moving, fighter ship that fires elemental beams from each side. | |
21 | Resistor | Hp:1 Att:32 Def:32 Exp:9 | Elemental block. A small block that can only be damaged by an opposing beam type. All damage dealt is either 0 or 1. | |
22 | Fireball | Hp:38 Att:40 Def:32 Exp:18 | Large ball of fire. A large bullet fired by the Phlogiston boss. Each bullet sprays plasma in all directions. | |
23 | Pharos | Hp:34 Att:26 Def:32 Exp:26 | Spherical laser ship. A small, spinning, fighter ship that fires short pulses of elemental beams from each side. | |
24 | Apiary | Hp:60 Att:30 Def:42 Exp:54 | Ground-based Drone housing. A large hive unit capable of storing endless waves of Drones. | |
25 | Porter | Hp:60 Att:30 Def:42 Exp:54 | Air-based Drone housing. A large hive unit capable of storing endless waves of Drones. | |
26 | Drone | Hp:30 Att:33 Def:30 Exp:20 | Swarming attack ship. Emerges from its container and chases the first enemy it senses. | |
27 | Ordin | Hp:35 Att:85 Def:30 Exp:52 | Stealthy sniper. Sneaks in from a distance and fires a single powerful shot. | |
28 | Coulomb | Hp:46 Att:36 Def:33 Exp:47 | Large land based gun turret. Fires triple shots and is often in large groups of breakers. | |
29 | Judgement (Boss 1) | Hp:1450 Att:92 Def:48 Exp:750 | Ruler of the Lucid Nebula. Attacks: Random Fire, Arc Wave, Devastation. | |
30 | Halite (Boss 2) | Hp:3460 Att:198 Def:145 Exp:2105 | Ruler of the Arctic Nebula. Attacks: Ice Rain, Ice Storm, Charge. | |
31 | Tempest (Boss 3) | Hp:5825 Att:377 Def:2500 Exp:12861 | Ruler of the Glare Nebula. Attacks: Bolt Spread, Lightning Storm, Reverse Cavalry. | |
32 | Phlogiston (Boss 4) | Hp:13910 Att:780 Def:670 Exp:21475 | Ruler of the Infernus Nebula. Attacks: Shell Retaliate, Charge Whirl, Charge Flare. |
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Enemy List
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